Consider, for example, the divisibility of the creation. Someone has plac a painting on the wall with the app, but is not yet ready to buy the painting. How cool would it be if this person can share the painting via an Instagram Story to ask followers via an Instagram poll what they think about it.
All in all, a lot to think about beyond the primary functionality of youidea. The more clearly you have work this out in advance, the better you can make the briefing, the cheaper and faster will become reality!
Step 3. The briefing
You clearly have in mind which functionality your app needs in addition to the primary functionality. Now you are going to put this on paper as clearly as possible, so that the person who develops your app knows exactly what the functionality will be us for.
Also note that not all phones have ground and wall recognition. So do you want everyone to be able to use your app? Then clearly state in the briefing what should be done if this functionality is not possible.
we have done it in such a way that for models that do not have this recognition (lack of a Lidar Sensor in the phone), the painting is always plac three meters in front of the person, separate from the wall. In this way, people can still see the painting on the wall and examine the correct format.
Step 4. Who makes the app
Your augment reality idea is now really starting to take shape. So now it’s important to move on to the next step: who makes your CFO Email List app and what is your available budget? When finding the right app developer, many options are possible. From my experience, the most important thing is to find someone you trust. You may have to share certain confidential things with this person.
At Kunstchef, for example, we want to use the source files of our digital art to get the highest possible quality in the app. But do you really want to share this with a developer you don’t know personally? In any case, something to think about well in advance!
You may not have any idea in advance about the costs of having an augmented reality app made. It is important to consider the following: the more functionality you want personaliz to your own style, the more expensive your project will be.
At Kunstchef, we work with a developer who uses Unity AR’s augmented reality. This included almost every functionality that is now used in the app as ‘out-of-the-box’. This put a lot of pressure on the price. In addition, I decided to make a call to UpWork, where I had post the briefing during the search for a developer.
The app was creat from scratch to what it is today in a span of two weeks and the total cost of this project was only $800! Finding the right developer for your project is very important. In any case, talk to several developers before making your choice. This way you can compare which developer best suits your needs.
The app stores
The developer has develop your app and it is ready to be published. It is important that while your app is being develop, you submit it to the Google Play and Apple App Store. Your account must be accept by Google and Apple before you can put your app live in the app stores.
- Google Play requires a one-time payment of $25.
- There is an annual payment of $99 for the Apple App Store.
Then the developer can publish your app in the app stores, and voilà! You now have your own augment reality app live!